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Ray Tracing on a Physical PS2 Slim

How far can ray tracing be pushed on original PlayStation 2 hardware, running on the real machine rather than an emulator?

PROBLEM

How far can ray tracing be pushed on original PS2 hardware?

HARDWARE

PlayStation 2 Slim

SOFTWARE

PS2 development libraries / toolchain

ENGINEERING

  • Rendering pipeline design for fixed-function + vector-unit hardware
  • Memory budget management under real console constraints
  • Vector Unit (VU) programming for ray/scene math
  • Performance optimisation on original hardware

RESULT

Real ray-traced output on physical hardware. Full technical detail is documented as the project develops — see the engineering notes.

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