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Ray Tracing on a Physical PS2 Slim
How far can ray tracing be pushed on original PlayStation 2 hardware, running on the real machine rather than an emulator?
PROBLEM
How far can ray tracing be pushed on original PS2 hardware?
HARDWARE
PlayStation 2 Slim
SOFTWARE
PS2 development libraries / toolchain
ENGINEERING
- Rendering pipeline design for fixed-function + vector-unit hardware
- Memory budget management under real console constraints
- Vector Unit (VU) programming for ray/scene math
- Performance optimisation on original hardware
RESULT
Real ray-traced output on physical hardware. Full technical detail is documented as the project develops — see the engineering notes.