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ADGSTUDIOS Gaming — Real-Time Multiplayer Game Studio

ADGSTUDIOS' gaming division, building socket-side real-time multiplayer games for Android and web — physics-driven multiplayer worlds, live at gaming.adgstudios.co.za.

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PROBLEM

Real-time multiplayer arena games need low-latency, physics-accurate synchronisation across many concurrent players — a different engineering problem from the studio's usual FinTech and compliance work.

APPROACH

A WebSocket-based game-server layer running a 60Hz server tick rate, routed through Cloudflare's global edge network, powering the studio's flagship title SPIN.IO — a physics-driven arena battle with turbo mechanics, elastic collisions and magnetic gravity fields.

ENGINEERING

  • 60Hz-tick real-time multiplayer server architecture over WebSockets
  • Physics simulation: elastic collisions, turbo mechanics and gravity-field interactions
  • Global low-latency routing via Cloudflare's edge network
  • Licensable socket-layer game-server technology and white-label arena builds for esports/marketing activations
  • Cosmetics/season-pass monetisation, no pay-to-win mechanics

RESULT

SPIN.IO live as the studio's flagship title, with the underlying tech licensed for white-label arenas.

TECHNOLOGY

WebSocketsTypeScriptCloudflareAndroidPhysics simulation

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