← ALL WORK
R&D / Graphics / 2026RESEARCH
Ray Tracing on a Physical PS2 Slim
A ray tracing demonstration running on a physical PlayStation 2 Slim, built directly against the PS2 development and library ecosystem.
PROBLEM
How far can ray tracing be pushed on original PlayStation 2 hardware?
APPROACH
Work directly against the PS2 toolchain and vector units rather than an emulator, treating the console's real memory and processing constraints as the design boundary.
ENGINEERING
- Rendering pipeline built for the PS2's fixed-function and vector-unit architecture
- Memory budget management on constrained hardware
- Vector Unit (VU) programming for ray/scene math
- Performance optimisation under real hardware limits
RESULT
An active hardware R&D project. Full technical writeup and results are published as the work progresses — see the research log for current status.
TECHNOLOGY
PS2 SDKMIPS / VU ASMCRay tracing